The Iconic Game Turns 20 – The Plastic Guitar That Bridged Generations Between Rock Fans

Marking two decades after Guitar Hero debuted in North America, offering players everywhere the means to feel like rock legends. Figuratively speaking, though you'd be hard-pressed telling that anyone who has mastered Free Bird’s lengthy instrumental break before an enthusiastic living-room audience.

Created by the developers, Guitar Hero gave players a guitar-shaped controller to match on-screen cues moving along the display synchronized to the music. Each riff corresponded to particular chords, producing the feel of a genuine performance.

Harmonix previously experimented with rhythm games prior to teaming up with the publisher, later purchased by the gaming giant during the mid-2000s. Collaboratively, they laid the groundwork for an unlikely billion-dollar franchise that had a significant impact for many of the artists featured, showcasing classic groups to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO from the developer, recalls the initial financial challenges in securing the recordings – despite the fact initial releases mostly used cover versions.

“We rerecorded every song because the cost was so high,” he explains. “Despite having the necessary permissions by themselves, it proved extremely difficult. We couldn’t get bands like legendary groups – the publisher was operating on a shoestring budget, and we were fairly certain the project would flop. But once the game became a hit, and record sales and radio play increased, all artists desired to be in.”

He continues: “Among the amazing things was how many mothers and fathers got in touch and thanked us for exposing their children to the music they adored. It evolved into a multigenerational thing.”

Classic Rock Finds Younger Fans

Northern Irish blues-rock band one featured act included Never Too Late in the 2008 release the popular installment. Lead musician the artist recalls the way the game brought older hits to the forefront: “Guitar Hero provided a larger, younger audience. Generally such music was considered outdated material, but then once it got included in the title and teenagers were finding it, abruptly it became trendy. This validated it, eliminating the outdated label. It gave our catalog a new life.”

In 2008, the Answer’s first record remained unreleased stateside, meaning Guitar Hero was a key medium of discovery for the group as they went on US tour opening for AC/DC. “The roadies were playing the song during travel, and some of them recognized us thanks to the game,” Mahon says.

Rock’s Heavyweight Titles Enduring Impact

Music's biggest acts soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles that focused on their music collections and associated stories, visuals and legendary status. For example, Guitar Hero: Aerosmith, reportedly to have made the group more money than any of their records. It moved well over 500,000 copies upon release, and sales of their songs saw an increase of up to 40% at a time as the industry was already collapsing.

The series continues to inspire quick-handed fanaticism among its fans. Earlier this year, an online personality completed an impressive attempt featuring Through the Fire and Flames – a notoriously difficult power-metal song made popular by the game – on Clone Hero, a freeware game with similar gameplay and extensive customisation options. This track is difficult enough on expert mode, let alone played at increased tempo while hitting a single one of the thousands of cues. They claimed requiring months of practice to accomplish.

“The game offers a, imaginary experience. If you play Call of Duty, it doesn't imply you should pick up a real gun and enlist,” says DragonForce guitarist the artist.

DragonForce had already completed a successful tour when their hit was featured in the third game, but Li says it made them a household name. “I recall our distributors informing us that our records were moving rapidly,” he says. “Popularity surged when we next toured, and we performed just before the headliners on the Mayhem festival.”

In fact, the band's visibility via the game proved so vast that it has risked overshadow everything else accomplishments. Recently, the track was used in a trailer for Despicable Me 4. “Previously I felt differently, but I’ve made peace with it,” Li says. “If you only listen to a single track, that's fine – each person has a unique path in music and I'm pleased we played a role in fans' experiences”.

Enduring Legacy from the Plastic Guitar

Top-tier marketing, whether it’s for cars, clothes or games, extends beyond than selling something – it inspires a desire. Was the game able to tap into that? “Precisely what we were aiming to achieve,” he confirms. “The excitement of being a rock star on the stage. Since the beginning, the creators felt that humans have a natural urge to create songs, and their goal was to leverage innovation to allow people to do it”.

The majority of Guitar Hero games came out in just a half-decade from 2005 to 2010, including spin-offs like the DJ version, including a turntable controller, and Band Hero. Subsequently, the publisher’s interest on peripherals died down, except for a brief comeback several years later.

Games like the fan project and Fortnite Festival have maintained the scene alive, and there’s expectations of a new product from the founders in development. Recently formed developers has entered production on its debut music game. Original co-founders are both involved as special advisers. Is the world prepared to welcome another game following the classic?

“Our team believed those games could be like Madden allowing annual update every year,” he remarks. “There’s so much fresh tracks it could remain perennially popular, so I’ve always been hopeful. It's entirely possible why it can’t continue with new generations.”

Steven Porter
Steven Porter

A tech journalist and digital strategist with over a decade of experience covering emerging technologies and their impact on society.